While on the road there is a big chance you meet some friendly fellow-travelers whom you might go have a drink with. To start off the vibe the right way for a good evening it is often a good idea to do a game, so people can get to know each other better. But as you know, you will meet a lot of people from all over the world and it is always hard to find a game that everybody knows how to play or likes to play. That's why we are writing this article for you guys so you won't have to bother with that problem anymore!
Let's get to the games:
The game is played with two dices that are thrown at the same time and the highest score that can be achieved is Mex; a 2 and a 1. The lowest score is 32.
The youngest person is allowed to start the first game and determines how often you can throw, with a maximum of three times. If the first player is satisfied with his score after two throws, then the other players may only throw twice as well. The last number of thrown eyes counts, not the highest score.
So estimate your chances well. After everyone has thrown, the one with the lowest number of points has to drink. This person may also start throwing the next round.
The highest score that can be achieved is Mex; a 2 and a 1. When a player rolls a 1 or a 2 in a turn, he may leave it and try to form Mex with the other die.
This just counts as a throw. A player may only leave the 1 or 2 once. A possible third roll must, therefore, be thrown again with two dice.
Every time when someones trows Mex the sips that have to be taken are doubled. So if someones trows Mex, the loser has to take 2 sips, if in one round 3 people throw Mex
the loser has to take: 2*2*2= 8 sips. Easy so far, right?
Are there more losers? Then they all have to throw one time with one dice and the one with the lowest eyes loses.
The highest number of eyes thrown counts as ten, the lowest as the unit. So when a 3 and a 6 is rolled, this player has 63 points and when a 5 and 4 is rolled
this player has 54 points. With a throw of two of the same number of eyes, the number counts as one hundred. So with double 4, you have thrown 400 points and with double 5 you have thrown 500 points. Still getting it? Good! :-)
Too many players? Try Stress Mexen.
In this game, the most important thing you have to do is throw 21 as fast as possible. When you throw 21 you are allowed to give the dices to the person to your left en he/she has to do the same thing. You lose when you have more than 2 dices at the same time.
Pick a player that is assigned as the dealer. All the other players should arrange themselves in a circle or around a table with a few drinks ready.
The dealer begins to his left by asking everyone the first question. "Red or Black?". The dealer then opens up the first card in front of the first player. If correct, the individual distributes a drink, and if incorrect, the player takes a drink. Play continues all the way around until everyone has their first card.
The second round poses a new question: "Higher or Lower?" (A-High, 2 Low). Players must guess if the next card they are given is higher or lower in value than their first. If correct, one drink is passed out; if incorrect, the player takes a drink. Identical cards are an automatic penalty, and the player must drink.
The third round poses the question: "In between or outside?" Players must guess if the next card is in between the value of their first two cards, or outside. For example, if a player has a 4 and a Queen and says "inside" (5, 6, 7, 8, 9, 10, and J), and this given card is an eight (8), then this rewards them with a drink. Identical cards is an automatic drink. Note: Players who have two identical first cards can claim outside, and will automatically win unless a 3rd identical card is given to them. If incorrect, the player drinks.
The final round asks players to guess if they already own the card or not (Spade/Club/Heart/Diamond). Correct guesses will reward that individual with a drink to distribute. Incorrect guesses are still penalized with one drink. This concludes the first phase of the game.
Players collect their four distributed cards and the dealer creates a FACE DOWN pyramid of cards starting with 5 cards at the base, then 4, 3, 2, 1. Drink values are assigned to each horizontal row.
Bottom row (5 cards) - 1 drink
Second row (4 cards) - 2 drinks
Third row (3 cards) - 3 drinks
Fourth row (2 cards) - 4 drinks
Fifth row (1 card) - 5 drinks
(agreed upon by all players before beginning) (Groups can determine their own row values)
Starting at the bottom row, a card is flipped one at a time. Any player with a matching card in their hand lays their card down on the pyramid and distributes the row's assigned number of drinks to whomever they choose. Multiple cards can be laid down.
Once the final card on top of the pyramid is opened and handled accordingly, the player with the most cards is the "loser" and must Ride the Bus. Players with a matching number of cards use the high-card tiebreaker. The player with the highest card rides the bus, and if high cards match, the next card is used as the tiebreaker. If all cards are identical between players at the end, then a random card drawn by each player can be used as a final tiebreaker.
Riding the Bus operates as follow. The dealer creates a line of 3 FACE-DOWN and 4 FACE-UP cards and the player on the bus has to guess if the next card from the deck is higher or lower then the card in the line. If correct, you go to the next card in line and you do the same. If incorrect, the player on the bus has to drink and start over from the beginning. The player on the bus can leave the bus once all the cards are answered correctly.
Each player takes a card in turn and the following rules apply to each card:
Two (2): Two is for you!
You are allowed to give away a sip
Three (3): Three is for me!
You have to take a sip
Four (4): Category
The player who takes this card must name a brand. All other players must then name a brand from the same category. The first one who doesn't know anything or takes too long to answer must take a sip!
Example: shoe brands: Nike, Converse, Celtics, Puma.
Five (5): Pissingcard
The player who takes this card may go to the toilet.
During a game nobody is allowed to go to the toilet without this card, if a player does, he/she must take 2 sips as punishment.
Six (6): Commander
You can come up with a rule that counts during the entire game! If someone breaks the rule. Take. A. Sip.
- From now on nobody is allowed to use their phone.
- From now on each time you take a sip you have to salute.
- From now on no more arms on the table.
Seven (7): Mute 7
With this card, numbers with a 7 (17, 27, 71 etc.), multiple of 7 (14, 21, 28 etc) and double numbers (11.22,33,44 etc ...) cannot be said. Instead of saying the number you can come up with a word to confuse the next player.
Example: I start with saying one (because I got the card 7) the person next to me says two, the person next to him/her says three and we keep on doing this until the first person makes a mistake by saying one of these numbers above.
So to be sure. 1,2,3,4,5,6,MIXTREY,8,9,10,COOKIE,12,13,TRAVEL,15, etc...
Eight (8): Pick a mate
You can pick your drinking buddy! From now on, you two are best buddies and drink the same amount of alcohol until the next eight is caught.
Nine (9): Rise of the Nine
The player who holds this card may raise his hand once at any time and then shouts: "Rise of the Nine". The last person to do that must drink. (same as donkeys)
Ten (10): Ten join the drinking clan
All players drink. Cheers! :-)
Jack (J): Point the Jack
All players keep their hand in the air and after 5 seconds point to a random fellow player. The player with the most votes has to take a drink.
Queen (Q): Quizmaster
You are now the Quizmaster. Everybody that answers to your questions has to drink!
Example: The Quizmasters asks what time it is and someone replies to this question. Then he/she has to drink.
King (K): Be the King
The player who takes the king has to take a shot and is allowed to fill the glass in the middle. After that he/she must place it on top of the shot glass in the middle.
If the fourth king is caught, that player must drink the whole glass that is under the kings, he/she is also the winner!
Ace (A): Eagle Eye
You are now the Eagle Eye and everyone that looks into your eyes has to take a sip. You are the Eagle Eye until the next Ace is caught.
Picolo drinking game is a fun app that comes with you on your night out. As a group, you have to answer the questions and follow the instructions, no matter how crazy they get! Good times and hysterical laughter guaranteed.
Participants must sit in a circle, each with a drink. The first player announces something he has never done(or lies and wants to see who is on the same level..), such as "Never have I ever eaten calamari". All players who have eaten calamari must take a sip of their drink. One by one, each player announces something that starts with "Never have I ever..." and then comes up with something like the calamari. Simple isn't?
As always, please remember to drink responsibly! These drinking games are not meant to over-consumption of alcohol. Drink responsibly! Need a ride back home? Download Uber or Lyft & get $5 off your first ride.
If you enjoyed reading our blog or you have any suggestions, please leave feedback in the comments & let us know how we can make it better!